gonna put rocks and flowers into a pot until they turn into a bomb that can kill god
This is a record of a twitter thread, originally posted in 2021
ryza 1 is incredible, and I enjoyed ryza 2 but it was kind of trivially easy. Haven't played any of the older ateliers but they don't use the same mechanics as ryza so I'm hoping sophie presents a new difficulty arc
atelier what,
this game takes place in a town named Kirchen Bell and every time my brain reads it in the kristen bell christian bale voice
YouTube
Kristianne Baille
holy shit lmao
ryza had a text log that I could just screenshot if I wanted to show a bunch of dialog
unfortunately sophie lacks that feature so uhh I hope you read text at precisely the same rate that I do, or watching me click through it is probably super disorienting lol
given that you're probably going to spend 15+ hours listening to the crafting music in these games, you'd think they would make it longer than like a 2-minute loop
brian eno music for ateliers
why are slimes so fucking powerful in this game
so this game's combat system has a Defensive vs Offensive stance system, and it took me 30 hours of getting my ass kicked by slimes to discover that you're actually supposed to USE the defensive stance
who makes a JRPG where defending works and also matters???
I've been playing videogames my entire life; if you're presented with a "do more damage, or take less incoming damage" choice, the correct decision is ALWAYS "do more damage", because killing enemies faster prevents them from attacking and therefore negates MORE incoming damage
...except in Atelier Sophie, apparently, because the defense mode doesn't reduce your damage output very much, but reduces INCOMING damage by something like 90% lmao
and the game is balanced for that, so in offense mode a slime can kill your whole party in two turns lol
you would think this would be a major spoiler except it's literally in the opening video, so I've just spent the whole game like Robot Girl When
also the back of that outfit is just Largely Exposed Ass which is kinda hot but I dunno I think if my friend was trapped as a disembodied consciousness and asked me to construct a magical robot body for them I would probably also build them some Pants
oh SHIT
this is like the poppiswap thing from xenoblade 2 except Really Cool and Arguably Gay instead of Immensely Tedious and An Elaborate Maid Fetish Joke
actually, I've been thinking about this more, and realized I've been looking at it from the wrong perspective
if *I* was trapped as a disembodied consciousness and my friends made a magic robotgirl body for me, *obviously* I would want them to build me a fucking incredible ass
i like that even nearing the end of the game, Sophie is afraid of bosses and doesn't actually *want* to fight giant monsters lol
her personality isn't super memorable but rather than being A JRPG Protagonist she's mostly a totally normal person, which is very cute
this is particularly funny in comparison to Ryza, who just earnestly loves explosives so much that she keeps dragging her friends into the woods to help her detonate wildlife
Ryza was sort of a breakout hit in the west so most of its systems are well documented in wikis/gamefaqs posts/etc, but Sophie is old and niche enough that I'm like.... unable to find complete answers to things because I cannot read japanese lmao
the game is from 2015 but searching for details is an extremely 2000s-core experience, where the only google result is a gamefaqs post with 1 reply that's like "idk i tried [thing that does not work] and it seemed to work"
I am not nostalgic for this era but at least it's funny
obviously zero people care about how kickass my Flour is, but it feels amazing, and that fact is the result of some *really good game design*
so I've been slowly plugging away at the late-game portions of Atelier Sophie and it's.... decidedly much more Difficult than ryza was but also maybe less fun lol
the crafting system has a lot more variables, and a lot of progress towards higher-tier recipes is gated behind some REALLY complex crafting challenges
it's not *bad* or anything, but for my brain specifically, it maybe overshoots ryza's "interesting puzzles" into "headache" lol
(also in fairness, ryza was the first one I played, so discovering the deeper layers of complexity for the first time was incredibly cool, and by definition no game I play AFTER that first one will be able to replicate that experience)