the Twarchive

This is a record of a twitter thread, originally posted in 2016

Played this before I had started making individual threads for games, so it's mostly a bunch of unconnected tweets. I think there were actually more than this but I can't find them all

Thew
@AmazingThew

FFXIII-2 is cheap

should I get it

I feel like I should

Thew
@AmazingThew

I'm one of the six people who actually liked XIII

Combat was great, art was great, never been much for side quests so didn't mind linearity

Thew
@AmazingThew

Nobody replied but I bought it anyway

Thew
@AmazingThew

I forget everything that happened in XIII so I just googled "Final Fantasy XIII plot recap" and every video is in excess of 20 minutes

Thew
@AmazingThew

Oh yeah I just remembered Troy Baker rides a motorcycle made out of women

Thew
@AmazingThew

I don't think there's ever been a 3D final fantasy game where the protagonist doesn't pull this move at some point

Thew
@AmazingThew

XIII-2 threw it out two minutes into the opening cutscene so I have high hopes for the rest of the game

Thew
@AmazingThew

Like a normal person, I am looking at the Open-Source Software Licences section of the menu instead of actually playing the game

Thew
@AmazingThew

Mersenne Twister really is a name that belongs in a Final Fantasy game

Thew
@AmazingThew

FFXIII-2 doing that "wildly hyperactive background music in otherwise subdued scenario" mid-budget JRPG thing

attached image

https://www.youtube.com/watch?v=49rw1E3unMA
- YouTube

Thew
@AmazingThew

(Hamauzu's great though)

Thew
@AmazingThew

Oh please no

Thew
@AmazingThew

It's weird how tedious, straight-up filler content like this is kind of actually an important part of the genre for JRPGs

Thew
@AmazingThew

I dunno what work conditions are like for JP devs but the sheer amount of STUFF that gets poured into even low-budget RPGs is incredible

Thew
@AmazingThew

JRPGs tend to make a big pack of level assets and then map out HUGE spaces with them. Western AAA strings together super-polished setpieces

Thew
@AmazingThew

Trying to think how to articulate my point here but like, compare something like Bioshock Infinite that's maybe 10 hours to Square's stuff

Thew
@AmazingThew

Like, ROUGHLY comparable in terms of budget/team size, but like 8-12 hour playtime vs 40-100 depending on completionism

Thew
@AmazingThew

And I think a big part of that is that western devs want you to constantly move thru new environments, and JP's GOAL is to expend playtime

Thew
@AmazingThew

So like one big setpiece fightroom's worth of unique assets in Bioshock would get stretched into a four-hour zone in an FF game

Thew
@AmazingThew

in a large part because the genre is ABOUT a mythical sense of scale and a really effective way to convey that, honestly, is tedium

Thew
@AmazingThew

Like if you took an FF game and compressed it down to ten-hour Western-AAA themepark ride, you'd lose everything interesting & gain nothing

Thew
@AmazingThew

It's still more complicated than just polish vs stretch tho. Try to imagine ANY western studio doing Dark Souls' environment on that scale

Thew
@AmazingThew

Like, that many unique locations at that level of polish at that sheer SIZE, on a mid-tier studio budget

Thew
@AmazingThew

Feels like either either JP studio processes across the industry are vastly more efficient than ours, or everyone's just super underpaid

Thew
@AmazingThew

(Secondary thought: compared to Tri-Ace etc, Square seems to really desire BOTH everything being super unique/polished AND massive breadth,

Thew
@AmazingThew

hence their extremely rapidly ballooning dev times since the PS2. Even compared to XII, XIII is much closer to Bioshock themepark density)

Thew
@AmazingThew

(my suspicion is that XV was governed by the same desire minus all scheduling or budgetary restraints and that's how it took a decade)

Thew
@AmazingThew

All the internet people who said FFXIII-2 improved on XIII's battle system were wrong

Thew
@AmazingThew

I guess I should have expected this given that all the internet people who said FFXIII was bad were also wrong

Thew
@AmazingThew

2 removes dubuff stacking, which was super fun, and adds Wound, which is super not fun

Thew
@AmazingThew

In XIII you could have a character whose entire job was just piling on mountains of poison/deshell/deprotect until they out-DPS'd everyone

Thew
@AmazingThew

Which was awesome. Fun to play, and made status effects actually a interesting part of the game, unlike nearly every RPG ever

Thew
@AmazingThew

(also helped that XIII capped character levels based on story progression, so you HAD to use cool strategies instead of just overleveling)

Thew
@AmazingThew

Besides making status effects boring and useless again, 2 adds a new system called Wound where enemies can damage your max HP

Thew
@AmazingThew

It's a big part of the game so a ton of enemies have it. There are ways to mitigate its accumulation but VERY few ways to heal it

Thew
@AmazingThew

Its purpose is to incentivize fighting fast/aggressive instead of turtling, but in practice it's just insufferable to play against

Thew
@AmazingThew

I'm probably preaching to the game design choir here since this should be obvious but any system that causes you to lose SLOWLY always sucks

Thew
@AmazingThew

Relatedly don't put Jailers in any game ever

Thew
@AmazingThew

(I am actually enjoying the game btw but it's definitely a "for fans of the genre" kind of affair)

Thew
@AmazingThew

Really cool environment in FFXIII-2: Impossibly tall scifi city, built entirely of modern Tokyo-looking architecture

Thew
@AmazingThew

The materials and styles are all mundane, but arranging them in a physics-defying supercanyon makes it feel striking while still comfortable

Thew
@AmazingThew

Also feels like sort of a neat acknowledgement that cities are composed of architecture much older than just the present day