the Twarchive

This is a record of a twitter thread, originally posted in 2016

Thew
@AmazingThew

screw everything

Thew
@AmazingThew

I can't afford games often but I don't drink and I'm pretty sure it cost less than everyone I know spent on alcohol last night

Thew
@AmazingThew

Japanese PC ports are The Best

Thew
@AmazingThew

This isn't sarcasm I legit love their totally hamfisted disregard for established UX

The options under "File" are "Reboot" and "Quit"

Thew
@AmazingThew

The Graphics menu has all the usual graphics settings (fullscreen, resolution, framerate cap, etc) implemented as dropdowns

Thew
@AmazingThew

Hey @WilliamChyr why'd you expend all that effort on control remapping when you could have just done this

Thew
@AmazingThew

Alright let's get to the good part

Thew
@AmazingThew

Mersenne Twister and various STL stuff. Kinda boring

Thew
@AmazingThew

Menu music is super hype tho

Thew
@AmazingThew

Does Hamauzu actually play the viola or does he just have a really high-quality synth or something? It's in almost everything he composes

Thew
@AmazingThew

Wait whoa this is in japanese with eng subs

Thew
@AmazingThew

Battle results music is the most JRPG thing I've ever heard

attached image

https://www.youtube.com/watch?v=-fNG398Gb44
- YouTube

Thew
@AmazingThew

Our combat is a byzantine haystack of never-explained overlapping systems but here's a tutorial on how to walk towards a ladder

Thew
@AmazingThew

Okay so apparently this game has a huge outfit customization component, which is AWESOME, but it's got XIII-2's same weirdo noodle anatomy

Thew
@AmazingThew

Like I'm a super huge fan of extensive character customization stuff but Lightning's basically a rectangle with sticks for limbs

Thew
@AmazingThew

Like maybe someone should have pointed out that humans have butts and thighs don't just dead-end into the torso?

Thew
@AmazingThew

The more fanservicey costumes just make it even weirder

Thew
@AmazingThew

ENSORCELLED TOME HYPE

Thew
@AmazingThew

These people are what we refer to as "side quests"

Thew
@AmazingThew

So there's this weird time-limit system that appears to be basically Majora's Mask But Designed By Jerks

Thew
@AmazingThew

Finite number of days before the world ends, can extend the time by completing quests, hitting the end without certain criteria is game over

Thew
@AmazingThew

I haven't hit the game-over point yet but I'm getting the impression it's literally "restart from day 1"

Thew
@AmazingThew

So unlike MM it's not really DESIGNED to be looped multiple times but your chances of doing it right on the first run are slim

Thew
@AmazingThew

Maybe there's a way to reset but retain certain categories of progress that I just haven't gotten to yet

Hope so because otherwise Jerks

Thew
@AmazingThew

One neat system: There are a finite number of monsters in the game. Possible to eradicate entire species; last one left alive becomes a boss

Thew
@AmazingThew

Also monsters left alive grow stronger over time. Prob some tactical element of killing tough enemies early before they get stronger?

Thew
@AmazingThew

Also combat's super weird. Tales-like action combat in instanced arenas, but actions still consume ATB so it's like half gauge-management

Thew
@AmazingThew

Not sure how I feel about that yet. Feels like splitting difference between two fun systems and not really getting the fun part of either

Thew
@AmazingThew

I dunno how much Tri-Ace was involved but maybe it sticks to their tradition of not actually being fun for like the first 15 hours

Thew
@AmazingThew

I guess that's how XIII worked too actually

Thew
@AmazingThew

Going to bed now but: Thus far Lightning Returns feels WAY more polished than XIII-2. Still a bit of that mid-budget JRPG jank but far less

Thew
@AmazingThew

XIII-2 had a few super pretty areas but most of it felt really hastily kitbashed from pieces of the previous game

Thew
@AmazingThew

Also most of the in-engine cutscenes were just ppl standing/walking

LR adds lots of actual one-off animation and it makes a huge difference

Thew
@AmazingThew

Lightning Returns doubles down on this grimy-checkerboard visual motif so hard you'd think Huke was involved

Thew
@AmazingThew

Gonna keep tweeting about this weird final fantasy sequel that no one played bc 90% of my feed is still super depressing

Thew
@AmazingThew

Gotten far enough to have an opinion on the combat system and that opinion is it's not very good

Thew
@AmazingThew

It's a weird thing bc from a design standpoint it's a very CLEVER system, but it's mostly just really irritating to actually play

Thew
@AmazingThew

You've got three characters (technically the same character swapping outfits but whatev) ; each one has four attacks and an ATB gauge

Thew
@AmazingThew

You can configure each one's stats p much to your liking. Attacks can be any of the traditional FF physical/magic, plus a "guard" move

Thew
@AmazingThew

Combat's realtime; push buttons to attack or block, but every action consumes ATB and you can't do anything if the gauge is empty

Thew
@AmazingThew

So you p much just cycle through the three chars burning each of the gauges in turn. They don't synergize much

Thew
@AmazingThew

What makes it frustrating is there's a timing element to everything: timing attacks/blocks perfectly is way more effective

Thew
@AmazingThew

Which is fun in more traditional action combat systems (asscreed etc) but here you're ALSO limited by ATB gauge AND enemy tells suck

Thew
@AmazingThew

bc it's not a real action game so instead of, like, MGR putting a giant red cross on incoming attacks, everything's obscured by particles

Thew
@AmazingThew

and even if you time a block correctly, you're juggling three separate ATB gauges and have to switch to one with enough gauge left TO block

Thew
@AmazingThew

plus there's still a form of XIII's stagger system so like you still need to be keeping high DPS on enemies to do any real damage

Thew
@AmazingThew

So it's this giant knot of overlapping things you need to keep track of COMBINED with reflexy attack timing and blocks

Thew
@AmazingThew

Timing constraints kill the tactical fun of FF's usual exploit-enemy-weaknesses stuff; ATB juggling kills the "action" part of action combat

Thew
@AmazingThew

ALSO: Enemies don't give you XP. They give you drops, which you turn in for quests, which upgrade your stats directly

Thew
@AmazingThew

So you don't get stronger from fights. You get stronger from doing a BUNCH of fights and then going to a town area

Thew
@AmazingThew

So if you're crossing a part of the map that has super tedious enemies, they STAY tedious until you clear the area and get to a town

Thew
@AmazingThew

Couple this with the highest encounter rate I've ever seen in an RPG. Like every six feet an enemy spawns. It's worse than FFVII

Thew
@AmazingThew

Basically it feels like they took Tales' combat and made a bunch of interesting changes that looked clever on paper but kinda suck to play

Thew
@AmazingThew

I am actually enjoying the game. Just, definitely fits the "Sprawling JRPG with zero respect for your time" trope lol

Thew
@AmazingThew

Okay this is some actual garbage design now

Thew
@AmazingThew

The rules are complicated but effectively the only way to restore health is via consumables, and you can only carry like five

Thew
@AmazingThew

so HOW ABOUT A DUNGEON WITH CONSTANT HEALTH DRAIN

WITH A BOSS AT THE END

Thew
@AmazingThew

It's literally unwinnable at present; the solution is "grind more levels" but as mentioned previously, you can't actually do that

Thew
@AmazingThew

bc monsters only drop items, not XP, and you need a town/quest to turn in said items to level up

boss is at the end of multi-hour dungeon

Thew
@AmazingThew

AND the game has the aforementioned time limit system

So the only way out of this is to run back out through the entire dungeon, and just

Thew
@AmazingThew

accept that I wasted roughly 10% of the total time limit accomplishing nothing

So I'll probably hit the Game Over condition in like 15 hrs

Thew
@AmazingThew

THAT IS NOT A GOOD WAY TO DESIGN A VIDEO GAME

Thew
@AmazingThew

oh hey here's another crappy bit too since I just ran into whilst trying to get out of this garbage dungeon:

Thew
@AmazingThew

A lot of enemies are basically invulnerable until staggered, and staggering relies on exploiting weaknesses to specific damage types

Thew
@AmazingThew

Only: the attacks you have available depend on how you've configured your outfit stuff, which you can only modify OUTSIDE of battle

Thew
@AmazingThew

So you can end up in a fight that's normally super easy, but since you don't happen to be stacking the attack type you need, it's unkillable

Thew
@AmazingThew

So then your options are reload a save, or run from the fight, except running costs you a nontrivial portion of the game time limit

Thew
@AmazingThew

This is, like, really really basic playtesting stuff here

Thew
@AmazingThew

This is some MMO-level stats/fashion tradeoff

Thew
@AmazingThew

"How can we indicate that this sword is really powerful?"
"Set the vertex color to FF00FF"

Thew
@AmazingThew

This dungeon is full of dogs for no particular reason

Thew
@AmazingThew

Oh man we are SO going to end up killing god at the end of this game

Thew
@AmazingThew

BTW sorry for those of you who followed me for gamedev stuff but like

my feed is still 85% fear/distress rn so this is basically coping

Thew
@AmazingThew

btw that earlier rant about getting effectively trapped in an unwinnable dungeon?

Thew
@AmazingThew

Turns out the game is open-world but there's actually a specific order you're supposed to do the zones in

Thew
@AmazingThew

This order is only communicated via some numbers attached to the quest names on the log screen

a screen which you almost never look at

Thew
@AmazingThew

The rest of the game is structured such that difficulty mostly adapts for whichever region you're in, so the order only matters for dungeons

Thew
@AmazingThew

._______________.

Thew
@AmazingThew

"WITNESS MY MOST POWERFUL FORM!!"

*boss tranforms into exactly the same design but with no shirt*

Thew
@AmazingThew

I hope Troy Baker yells that every time he takes a shower

Thew
@AmazingThew

Fully-mocapped cutscene with custom facial animation and everything but it's just a random NPC? Like low-poly reusable generic face guy

Thew
@AmazingThew

Like a lot of RPGs the cutscenes follow a hierarchy, with the most important ones being fully unique animation, usually mocap etc,

Thew
@AmazingThew

and with "low-priority" scenes (like turning in sidequests to random NPCs) you get talking heads w simple lip poses & some generic gestures

Thew
@AmazingThew

That they put all this effort into one largely-inconsequential conversation makes me wonder if they originally planned to animate way more

Thew
@AmazingThew

The game's already a huge step up from XIII-2, which almost exclusively used the basic "Walk to point A and play back some lip poses" style

Thew
@AmazingThew

There's a character who uses Serah's model, but all her animations are super exaggerated and overdone and the result is really cute?

Thew
@AmazingThew

Like Serah was never particularly cute in the previous game but her expressions were really static. Animation style makes a HUGE difference

Thew
@AmazingThew

This leads to another observation: Games that go for realistic facial animation usually feel flat in comparison to those that exaggerate

Thew
@AmazingThew

Like unless you can afford full-on performance capture (and do it well, which is another issue) a majority of games end up with Bioware Face

Thew
@AmazingThew

Constrast: Saint's Row 3, 4. SUPER overblown, almost cartoonish expressions result in some of the best facial animation I've seen in a game

Thew
@AmazingThew

It's the same principle you see in environment art and lighting tech and color grading etc: accuracy often feels less real than exaggeration

Thew
@AmazingThew

This is probably a really basic observation for actual animation people (which I am def not), but I feel like very few games acknowledge it

Thew
@AmazingThew

In other news Fang hasn't changed clothes in 500 years

Thew
@AmazingThew

I like that both FFXIII sequels' plots are about fixing all the problems caused by the absence of the gods you murdered in the previous game

Thew
@AmazingThew

Flames Parka Lv. 3

Thew
@AmazingThew

This game doesn't use rumble but the controller suddenly started rumbling for no reason and wouldn't stop until I pulled the batteries out

Thew
@AmazingThew

Rapidly approaching Peak JRPG please advise

Thew
@AmazingThew

So this game has a realtime day/night system, and shadows are dynamic, not baked, BUT the shadows don't move with the sun, which is weird

Thew
@AmazingThew

Even weirder: I just realized:
THERE IS NO SUN

Shadows are just cast from some arbitrary point in the sky

Thew
@AmazingThew

I mean the perennial problem of day/night cycles is how to handle the sun position

Just discarding the sun entirely works I guess

Thew
@AmazingThew

But the shadows aren't even baked

They're already USING the tech that would support a moving shadow-casting sun

I'm so confused

Thew
@AmazingThew

wait WHAT

Thew
@AmazingThew

I mean I guess if we're gonna kill god a doctor device would work pretty well

prob has damage break

Thew
@AmazingThew

Sudden moment of self-awareness

Thew
@AmazingThew

Jokes notwithstanding, the FFXIII sequels have actually turned out to have one of the more interesting and coherent plots I've seen in JRPGs

Thew
@AmazingThew

It took me three entire games to even notice it but look at this utterly magnificent selection animation

Thew
@AmazingThew

For gif size I only captured one click but it's all dynamic shadery stuff and thus slightly different every time. No flipbook animation

Thew
@AmazingThew

Okay might be able to finish this ridiculous undertaking tonight

Thew
@AmazingThew

The time limit's actually way more forgiving than it first seemed. P much ran out of stuff to do at this point besides grind trash mobs

Thew
@AmazingThew

Internet says I did enough side stuff to unlock the "true" ending. Secret extra day is a super boring boss-rush dungeon

Thew
@AmazingThew

Okay so I can't fit this into one clever joke tweet but: there's this thing JRPGs do when you approach the ending and LR is totally doing it

Thew
@AmazingThew

There's a very serious cutscene where the protagonists basically restate all of the major revelations of the plot thus far,

Thew
@AmazingThew

while acting like this is surprising new information

Thew
@AmazingThew

like
*entire game*
"Evil Guy wants to absorb everyone's souls and become a god!"

Thew
@AmazingThew

*beginning of last dungeon*
"Evil guy is going to absorb everyone's souls to become a god!"
"But that means... everyone will die!"

Thew
@AmazingThew

Until just now it never occurred to me that this is a thing but it is TOTALLY A THING

Thew
@AmazingThew

No seriously we literally arrived at this conclusion like ten hours ago

why are you freaking out like there's some new urgency here

Thew
@AmazingThew

Oh hey this is rad: Shop before final area sells high-level gear that costs basically all the money I've amassed over the entire game

Thew
@AmazingThew

So you get one final upgrade AND don't have to finish the game with a billion useless gold. Cool!

Thew
@AmazingThew

Okay so: Normally running from a fight or getting KO'd costs you a nontrivial chunk of the game's time limit

Thew
@AmazingThew

HOWEVER: The last dungeon area doesn't appear to have a clock anymore?

I think I can literally skip every fight here with zero consequence

Thew
@AmazingThew

As mentioned above you don't even get XP from enemies so fights only make you stronger via a super roundabout/indirect way

Thew
@AmazingThew

So as near as I can tell the endgame stuff takes an already frustratingly tedious battle system and makes it literally completely pointless?

Thew
@AmazingThew

G A M E D E S I G N

Thew
@AmazingThew

Remember when gamers were complaining about Vanille's "fake Australian accent" and then her voice actress is actually from Australia

Thew
@AmazingThew

Still going through the final area

Last section obv exclusively focuses on combat which is like the actual worst aspect of the game

Thew
@AmazingThew

Fun fact: This game has enemies so obnoxiously designed, you can cheese them with 100% damage immunity and they STILL take 5-10 min to kill

Thew
@AmazingThew

I mean that's not even unusual for the genre actually, but still

blehh

Thew
@AmazingThew

This is a pretty sweet final-boss environment

Thew
@AmazingThew

This game's plot is surprisingly coherent for a JRPG but there still hasn't been a terribly solid reason for why exactly we need to kill god

Thew
@AmazingThew

I mean he's kind of a jerk

Thew
@AmazingThew

I think at this point Lightning's default approach to dealing with problems is to skip trying half-measures & just jump straight to deicide

Thew
@AmazingThew

The whole arc of the XIII games is basically offing progressively more important gods

At this point we've mostly run out of gods to off

Thew
@AmazingThew

lol get owned

Thew
@AmazingThew

So the specific reasons for offing god got clarified a bit at the last minute. Basically he was gonna make a new universe with no free will

Thew
@AmazingThew

Also he was kind of a jerk about it

Thew
@AmazingThew

So the plot's mostly centered around the fact that nearly everyone is dead and you're trying to get everyone to be reborn in a new universe

Thew
@AmazingThew

There's a shot at the end of all of the souls being released into the new world

and visually it's straight-up the lifestream from VII :D

Thew
@AmazingThew

Anyway

Done with Lightning Returns

It's not very good but I enjoyed playing it

Def more fun than reading depressing politics tweets

Thew
@AmazingThew

Also I lost like 10 followers lol

Thew
@AmazingThew

You're all very fortunate that spoiler etiquette will prevent me from spending weeks livetweeting FFXV at you in a few days