Replaying MGR because RULES OF NAAATUUUUUURRE I guess
This is a record of a twitter thread, originally posted in 2016
Replaying MGR because RULES OF NAAATUUUUUURRE I guess
The actual fight is ridiculously good too, although that's true of nearly all the bosses really
Most action-game bosses have a rhythm where you dodge until you can do some kind of guard break and then wail on them while they're stunned
MGR has one of the best implementations of this structure I've ever seen
Bosses have vulnerable states but you can trigger them SUPER early
Attack, guard, and parry are all the same button with different timings. Imperfect parry is a guard; mashing the button is attack
You can play it like Kingdom Hearts and just run around until the boss gives you time to attack a few times,
but if you nail the parry timing you can interrupt just about any attack and turn it into a damage opportunity
Game feel/Visuals/audio/p much everything *completely flips out* when you do this
Like imagine if landing a Falcon Punch had a THEME SONG
Wrecking bosses like this feels absurdly awesome, & since it's not Dark Souls a failed parry is just a block. Hard to execute but no penalty
Thus the game ALLOWS you to suck at it but is constantly pushing you to try to play it in the raddest possible way
It goes way, way deeper than this too, in ways that I honestly missed the first time I played it. Which is part of why I'm revisiting it tbh
Didn't ever get good enough at it to see just how rad it can get when you're playing above beginner level, but I Have Heard Stories
For plot reasons he speaks Guyanese Creole and I guess they just had a really hard time finding a voice actor lol
100% convinced this was Kojima's decision from before Platinum took over development and they just had to do their best to deal with it
The main character of this game is a dude wearing three-inch heels
so that he can attach swords to his feet and kick people in half
THE MEMES