Mirror's Edge Catalyst is on steam now and it's $10 so I guess I'm gonna play that
This is a record of a twitter thread, originally posted in 2020
Mirror's Edge Catalyst is on steam now and it's $10 so I guess I'm gonna play that
Game had a tone of hype bc "finally, a mirror's edge sequel" and then the entire internet fell *utterly silent* the instant it actually released
also I tried to purchase it years ago but Origin is so monumentally broken that I literally could not
so that all bodes well
Mirror's Edge is one of my all-time favorite games but the idea of a sequel has always been kinda fraught bc like...... mirror's edge is pretty clearly not actually the game its designers intended to make
maaaaaan they have the time trials, which were fantastic in the original game, but now all your traversal options are locked behind a shitty upgrade tree so there's no point even trying them until you've unlocked everything ughh
you have to buy the 180 wall kick, you have to buy the midiar crouch thing, you have to buy ROLLING LANDINGS
>:(
For comparison this is what they're up against
It's kinda unfair because the original game's Whole Thing was insanely high-quality baked lighting in constrained, tightly authored spaces... and now the devs are tasked with an open-world sequel with dynamic lighting
Frostbite GI is pretty good but it's not *archviz good*
lmaooooo they put a grappling hook in mirror's edge
why is every AAA videogame the same videogame
collecting collectible audio logs because there is only one videogame
so combat is mostly designed around kicking dudes into things and other dudes, which is both rad and extremely silly
lmao there's an entire terrorist group living in the sewers
"Ah yes! The sewers! That gigantic system of caverns the size of an entire city, that can be accessed by just going through a grate, that no police force would EVER think to investigate"
man there sure are about four billion different ways for this game to misinterpret your input and kill you
gently bumping against walls! my only weakness!
this game is bad, and I don't mean that as, like, a dunk. I'm incredibly sad about it
here's a couple minutes of me just running around at random picking up Collectibles. It's gorgeous, but like... where am I?? What is this place? WHY is this place??? What is indoors, what is outdoors, are these even buildings? am I in hell??
It's hard to articulate how genuinely nightmarish this game starts to feel after a while, except to explain like.... I do I actually have dreams about being stuck wandering bizarre structureless spaces like this
it'd be incredibly cool if it was, like, on purpose
Side note: Please play ECHO, an absolutely brilliant game that happens to use this concept for actual psychological horror purposes
An impossibly opulent palace the size of a literal planet, like an abandoned procgen algorithm left running for centuries
YouTube
ECHO - LAUNCH TRAILER
I remember when the first game came out a ton of Gamers made Posts about how it should've been open world, and I was always like my dudes mirror's edge is a *platformer*
"Open world mirror's edge" is like asking for "open world mario" i.e. completely at odds with its own concept
Server rack skyscraper is a pretty rad concept
gotta admit I have a ton of respect for this game's commitment to the idea that damage is primarily dealt by making dudes touch objects and/or other dudes
also shoutouts to whatever artist decided to render out parallax occlusion maps for lightswitches
I would like to retract this statement
the first... 30%? 50%? was deeply unpleasant and made me despair for videogames
once I unlocked all the skills (ugh) and figured out which parts of the game actually matter vs which are meaningless filler content, I'm actually enjoying it
so I still haven't solidified a lot of my thoughts about this game but I think the core problem that made me hate like half of it is that literally everything is DESIGNED to be played with all the upgrades unlocked, but there's zero indication that that's the case
so like the maps is covered in all these side missions that are essentially all slight variations on time trials, and most of them are LITERALLY IMPOSSIBLE until you've done 10+ hours of open-world collectible-gathering to unlock everything
They're actually GOOD time trials too! They're very short, very intense routing challenges, where a successful run usually has like 0.5s left on the timer
they're exactly what was fun about ME1 time trials; i.e. super intense micro-optimization of short routes
and like.... if you're gonna have an upgrade system AND time trials, having the upgrades trivialize the challenges would be pointless, so they kinda HAVE to be balanced for full upgrades
but then why have the upgrades at aaaaaallllllll
(also the "dash" races are completely pointless bc there's no local target times, and the scoreboard is all players who've either hacked or found cool exploits so the top times are like 4.2 seconds lol)
Kick Dudes Into Other Dudes