mods are quarantined play The Bouncer (2000)
This is a record of a twitter thread, originally posted in 2020
I dunno if this is, like, A Thread
I know almost nothing about this game except that it's sort of famously not very good
I wasn't plugged into the early PS2 marketing but according the gaming historians at Wikipedia it had a ton of hype as the first Square game for the console, and then it wasn't very good and everyone got mad
dweeb buys his clothes at a popup halloween store in a gutted circuit city
comes in a polybag that says like KEY HERO on the front
I am losing my mind
if you Like any of these tweets I demand you go look at all the cool art I posted over the last week
I know this is entirely my own fault but I cannot allow my Brand to entirely consist of PS2 screenshots
I died in the second fight and it booted me back to the attract mode video so then I had to wait for the main menu to load and then click through a dozen screens to load my last save and then skip four cutscenes and two loading screens to try the fight again
there's no tutorial or even like explanation of anything at all
it just plays nine hours of cutscenes and then suddenly you fight six dudes at once and all of them use knockdown attacks
I read the manual in order to have any idea how to play this game
did you know the PS2 face buttons are pressure-sensitive?
there were, like, four games that used this feature, because it sucked ass. this game uses it to activate Light and Heavy attacks on the same button
interestingly this also means both versions of the PS3 controller also had analog face buttons, because backward compatibility
I dunno if there were any PS3 games that used it but I hope some did just to screw with people
to be clear I can't, like, dunk on this
this came out in 2000; this was wildly cutting-edge and no one had been able to really experiment with this stuff yet
but like... it definitely doesn't look *good* lol, and I don't think it did even when it came out
notably Ico was only a year after this, and it's generally credited with being the game to popularize bloom lighting, and like... its implementation is INCREDIBLY restrained and tasteful in comparison to almost every game that came after it lol
FRANK UP!
was Ehrgeiz good? bc like this was made by the Ehrgeiz devs and this isn't very good
wikipedia says it was bad but "bad" does not preclude also being good
lmao the tattoo guy just spoke more than like two words for the first time and it's Steve Blum
I mean, of COURSE it is
there was zero possibility this game wouldn't have Steve Blum in it; how could I have been so blind
DRANK UP!
this game is bad I like it
you... don't really have much control over whether you win fights or not
thankfully you usually win most of the time anyway so it's not terribly frustrating lol
sometimes when games are bad they're incredibly punishing and frustrating due to design/balance issues
this one is thankfully in the better category of bad game, where it's just boring and repetitive and not particularly interesting
all the FMV cutscenes and character animation are ridiculously extravagant and expensive and then the actual gameplay is like... a proof-of-concept prototype for a game that never got made lol
like, everything is THERE and WORKS, it just has no ideas whatsoever
you push buttons to hit dudes. sometimes the dudes hit you. you can buy upgrades and new moves but there's no particular reason to use any move over any other move
some moves just plainly do more damage than the others and there's no incentive to do anything besides just push the Best Move button every time
it never really gets particularly challenging because the design has no real way to accomplish that
enemies attacks don't have tells. you can block but there's no indication of when you SHOULD block, so it's useless for damage mitigation. Better strategy is to just keep using your Best Moves and hope you can stunlock before they hit you too many times
usually you can
it's like.... congratulations, you have made a video game
there is Combat and Bosses and Upgrades and Cutscenes
you did it. you made all the parts of a videogame and put them together to form A Video Game
to be clear this is a million times better than if they had actually tried to make some ultra-complex Combat System with combos and weapon skills and devious AI or whatever, because that would have sucked AND been hard to play
this I can just push Kick until I've Kicked all of the dudes
it's chill
the GDD for this game is a single piece of paper that says "What if you could kick dudes?" in Times New Roman and somebody highlighted "dudes" and wrote "ROBOTS?" above it with a pen
CRANK UP!
THE BOSS'S SECOND FORM IS OVERALLS
okay I beat The Bouncer (2000)
it's like five hours long with cutscenes loading screens and like... maybe 20 minutes of actual gameplay lmao
I can imagine this made gamers very angry in 2000 but I'm just like "oh nice that didn't take forever"
apparently you're supposed to play it multiple times to see all the branching whatevers and the secret true ending or something but...... nah lol
it's a bad game but it's interesting in that it doesn't appear to have been rushed or stuck in dev hell. It's competently executed with no tech issues, graphics are fine for the era, the animation and FMV work is super polished
it just has... a COMPLETE lack of design ambition
Push Button -> Kick Dude is the full extent of the design. It has not the slightest interest in even TRYING to be anything more interesting
it's *dull*
which feels.... weird for this era? tons of games from this gen were awful but they *tried* stuff and failed horribly at it
that said if I'd had this when I was 12 I'd probably have played it nonstop for months lol