the Twarchive

This is a record of a twitter thread, originally posted in 2017

Thew
@AmazingThew

So I finally managed to obtain a Game Boy

Expect many BotW tweets I guess

Thew
@AmazingThew

Thus far by far the hardest aspect of the game is remembering that A/B and X/Y are backwards on Nintendo consoles

Thew
@AmazingThew

This hasn't *traditionally* been a problem since I skipped the Wii u and Wii/GC/N64 all had unique button layouts

Thew
@AmazingThew

Pro Controller's effectively just an Xbox controller designed by psychopaths as far as my muscle memory is concerned though :/

Thew
@AmazingThew

Also the dock is like... alarmingly flimsy? Console just kinda balances on top of the USB-C port and rattles around if you bump it :|

Thew
@AmazingThew

Anyway I died in the first shrine by dropping an enormous iron door on my head so A+ videogame

Thew
@AmazingThew

Spirit Orbs

...

Sporbs

Thew
@AmazingThew

BotW has set a new bar for videogame splash sound effects

it's got that really solid bassy kTHOONK sound where every other game is swishier

Thew
@AmazingThew

Basically stomping a boot into two feet of water sounds different from jumping bodily into a pool and only Zelda has acknowledged that

Thew
@AmazingThew

Can't get a good screenshot but: Rain appears to use some zbuffer trickery to do anime-style splashes

Thew
@AmazingThew

like you know that look where there's like a haze of dots along the edges of surfaces that face upwards

Thew
@AmazingThew

Best screenshot I can get. Capture buttons' super low-res but look at the upper edges of the grass and Link's head

Thew
@AmazingThew

I think it's effectively zbuffer edge-detection but only along one direction, which is then used as a mask for an animated dots texture

Thew
@AmazingThew

It's not particles; it doesn't show up on regular surfaces such as the ground itself; only above edges where the depth gradient is large

Thew
@AmazingThew

Speedruns of this game are gonna be really Souls-ish huh

Thew
@AmazingThew

I never owned a 1, 2, or 3DS, nor any of the preceding Games Boy, so gonna try out this "play videogames in bed" thing I keep hearing about

Thew
@AmazingThew

Update: this is uncomfortable

Thew
@AmazingThew

BotW zoras are surprisingly cute

Thew
@AmazingThew

Avoiding posting screenshots for the sake of ppl who haven't played it yet, but the zora elders are some really cool designs

Thew
@AmazingThew

Also glad to see BotW maintains the Zelda tradition of "absolutely every female character wants to bang Link regardless of age or species"

Thew
@AmazingThew

Whoa this game has volumetric light shafts

Not like the UE3 screenspace zoom-blur trick; they're actually 3D

Thew
@AmazingThew

I don't really know how to calibrate my expectations re: graphical power here. Like it's essentially A Large Phone right?

Thew
@AmazingThew

Like nothing in this engine seems terribly groundbreaking but there's a ton of expensive stuff I'd never expect to see from mobile hardware

Thew
@AmazingThew

Guess I should think of it as roughly 360-equivalent, in keeping with the tradition of portables having roughly the last console gen's power

Thew
@AmazingThew

Obviously a massive over-generalization but as a loose rule of thumb for governing expectations it seems fair

Thew
@AmazingThew

I think that cross-hatching effect is less of an "effect" and actually just some lines painted into the gloss map

Thew
@AmazingThew

which is funny bc they've got a ton of really interesting NPR stuff all over the place and then it's like hey check this out: SPECULAR MAPS

Thew
@AmazingThew

Also sorry for the weird post-screenshot-then-quote pattern. It's the only way I can think of to keep screenshots threaded

Thew
@AmazingThew

Trying to avoid what happened with FFXV where all my tech-art discussions ended up in 200 separate threads so I'll never find them again :/

Thew
@AmazingThew

Unexpected downside to open-world structure: constantly meeting characters that explain the basic premise of the plot over again

Thew
@AmazingThew

BotW has probably the most stable, solid-feeling physics engine I've ever seen in a game?

Heavy stuff just clonks into place; no squishing

Thew
@AmazingThew

Crysis: I touched a barrel and it catapulted through my chest at 300mph

Zelda: Build a tower of physics objects then do platforming on them

Thew
@AmazingThew

They also totally throw out all the "avoid interactions between objects with large differences in mass" advice and it's still flawless

Thew
@AmazingThew

Also mad props for getting instant-response N64-style character movement that still allows walking/climbing on totally dynamic physics objs

Thew
@AmazingThew

Interesting that after around Crysis/Red Faction era, AAA mostly gave up on the HL2 promise of Physics Everywhere instead of pushing further

Thew
@AmazingThew

Really love the implication that Mipha has to intervene from on high every time Link finds some absurd new way to accidentally off himself

Thew
@AmazingThew

Link: *skateboards off cliff, dies*
Mipha: really dude

Thew
@AmazingThew

BotW is fantastic but I've been #gameing for almost 30 years and this is the most trouble I've *ever* had with complexity of controls

Thew
@AmazingThew

Like I'm 20 hours in and still occasionally dying from hitting the wrong input in emergencies

Clutch weapon switches in particular are hell

Thew
@AmazingThew

Like if you've managed to design a system that necessitates shift-inputs, often, on a controller with 16 buttons that's... maybe a red flag?

Thew
@AmazingThew

Also we're all sick of Souls comparisons but it's genuinely weird playing a Zelda game with low-HP enemies that take off 4 hearts in one hit

Thew
@AmazingThew

Mobs of weak enemies are super dangerous unless you pick them off carefully. V unlike typical Zelda combat and v much like That Other Game

Thew
@AmazingThew

Also while we're discussing combat the weapon durability thing has this weird effect whereby you basically carry a finite quantity of damage

Thew
@AmazingThew

Like it never shows you the number but each weapon hits N times before breaking, doing X damage, so inventory represents an exact damage #

Thew
@AmazingThew

I died to a Lynel bc it has more HP than I can physically carry in damage right now

which is a very weird thing to happen in a game

Thew
@AmazingThew

Whole Rito section was, like... bizarrely easy?

Thew
@AmazingThew

No challenge to get to the village, no quest to get access to divine beast, dungeon's p straightforward and boss is all slomo arrows

Thew
@AmazingThew

Did Zoras first; took forever. Did Gerudos second and that boss was crazy hard. Assumed boss difficulty scaled dynamically but I guess not?

Thew
@AmazingThew

I guess if you did Rito stuff early you wouldn't be able to afford the cold-resist armor so managing food resources would make it harder

Thew
@AmazingThew

Check how the snowy terrain intersects the shrine. Some kind of soft depth-compare trick to fade out seams?

Thew
@AmazingThew

Can't screencap it but you can see it shimmer a little bit at grazing angles when the camera moves; def suggests zbuffer precision stuff IMO

Thew
@AmazingThew

Also it doesn't take the emissive param into account. Can see the actual poly intersection on the glowy bits

Thew
@AmazingThew

If I make a game with a day/night cycle I'm making night like 1/3 the length of day bc every game that has one feels like Infinite Darkness

Thew
@AmazingThew

like it becomes legitimately depressing over time

Thew
@AmazingThew

There are exactly two (2) "screaming deer" sound effects that exist and they are each present in every open-world game ever made

Thew
@AmazingThew

If I sell all my gems to pay the fourth great fairy I'm going to immediately find something that needs like 20 rubies or whatever right

Thew
@AmazingThew

Dunno how else I'm supposed to amass 10k rupees though. Being starved for money in a Zelda game is super weird

Thew
@AmazingThew

So BotW's Zelda is basically Princess Bubblegum

Thew
@AmazingThew

this owns

Thew
@AmazingThew

Okay for the amount of effort Dinraal's Scale took I was *really* expecting a better reward than one measly sporb

Thew
@AmazingThew

BotW's version of Kakariko feels transplanted directly from Okami

Thew
@AmazingThew

Speaking vaguely here bc spoilers but: Farming materials to upgrade the Champion's Tunic by far is the least fun I've had in this game

Thew
@AmazingThew

like what a mundane waste of something that initially looked like it was going to be *incredibly* cool

Thew
@AmazingThew

I know it's a Zelda staple but between the strong supporting cast and the addition of voice acting, the silent protagonist thing really jars

Thew
@AmazingThew

Silent protagonist in general feels like a weird vestige of a much older style of game writing. Feels increasingly incongruous as we go on

Thew
@AmazingThew

It works where the "protagonist" is mostly just an avatar of the player's will (Skyrim, Dragon's Dogma, etc), but that's often not the case

Thew
@AmazingThew

Like Link's an actual *character* in BotW. He has relationships with people, and a degree of implied personality/characterization

Thew
@AmazingThew

TBH I've never really liked the idea of protagonist as fantasy self-insert. Emotions work vicariously and stories are better with characters

Thew
@AmazingThew

(in fairness it can work well as a conceit, i.e. Myst framing itself as Literally You Yourself finding the book and exploring the island)

Thew
@AmazingThew

also it leads to the *incredibly weird* pattern of characters like Midna or HL2's Alyx acting increasingly affectionate towards silent char

Thew
@AmazingThew

I mean *I* have a giant crush on Midna so her tsundere personality arc worked as intended in my case but that wouldn't be true for everyone

Thew
@AmazingThew

Just letting the character have their own emotions seems like it'd be a lot more reliable than hoping the player feels them themselves

Thew
@AmazingThew

Saving the actual Zelda theme music for Hyrule Castle was a p cool decision

Thew
@AmazingThew

The anxiety of the weapon durability system does a v good job of making the Master Sword feel as awesome as the games always tell you it is

Thew
@AmazingThew

Finished Zelda

Thew
@AmazingThew

rot13 spoilers:

gurl fubhyq unir uhttrq

Thew
@AmazingThew

Anyway it's extremely well designed and extremely unlike previous Zeldas

Gonna be a while before I can arrive at an Opinion I think

Thew
@AmazingThew

Ending felt a bit underwhelming tbh? At least in comparison to how emotional most of the plot stuff leading up to it was...

Thew
@AmazingThew

I guess that's always kind of a peril of trying to work a plot-based conclusion into a fundamentally nonlinear game structure

Thew
@AmazingThew

Anyway BotW Zelda is by far the cutest Zelda so it's got that going for it

Thew
@AmazingThew

gonna watch the SGDQ run for closure