xene of gears
This is a record of a twitter thread, originally posted in 2021
I've been playing for like 20 minutes and the text scrolling speed is already killing me lmao
need to like bind fast-forward to a controller button or something just to get through the NPC dialogue lol
CAT!!!!
omg
so the sign gives you a directional arrow, as like, a text glyph... but you can move the camera
so the arrow character in the textbox CHANGES WITH THE CAMERA ANGLE
this is like... indie-developer levels of pointless textbox flexing lmao
oh yeah I love 3D platforming at 20fps on a dpad with random encounters
question for XenoFans™: Is there like bullshit missable stuff in this game that I need to look up beforehand
I don't want to just follow a guide and spoil everything, but this WAS the era of like, basing plot stuff off of one-shot minigames or totally invisible stat systems lol
you can stand on NPCs' heads, which means this is a vastly better game than The Last of Us Part II or whatever
I feel like I have a decent sense of how the "metal gear, huh?" Cool Guy Repetition thing works, like, stylistically
The "[Word]? You mean [identical synonym]?" pattern is just way more baffling though lol. Feel like I'd need to actually learn japanese to understand its intent
NOMAD FIX BOT
NOMAD FIX BOT
extremely love the idea of like, old-ass giant robot just wandering around in caves for decades, repairing any other robots it randomly happens to come across
given that this is Yasunori Mitsuda I'm kinda surprised that none of the music has been particularly memorable so far
maybe they're saving the bangers for later in the plot or something
I guess to be fair, even if most of it sounds like Generic JRPG Music, Mitsuda is half the reason this style is associated with JRPGs in the first place
a weird side effect of this game's art direction: I don't really know what the characters look like
you only see their bodies as chunky sprites, you only see their faces in closely-cropped static portraits, there are rare anime cutscenes but they're a different art style
You could say this is also true of like, chrono trigger, but that was 2D with a fixed camera. The sprites *were* the canonical forms of those characters
This is 3D and Cinematic, so the camera moves all around but you're somehow NEVER given a clear view of anyone's body/clothing
it's super fascinating that this was developed alongside FFVII, because FFVII is like... incredibly maximalist spectacle that feels like it could collapse at any moment, and Xenogears feels like... Chrono Trigger 2. We put the super pretty sprite work on quads this time. It works
Granted, I haven't hit the second disc yet, where it reportedly kinda does fall apart, but it's neat how much this just feels like a very confident iteration on Square's earlier 2D stuff
which is wild in contrast to FFVII feeling like every scene is trying to blow your face off
it's extremely funny playing Xenogears after playing Xenoblade Chronicles 2 because boy was there a shift in tone across the 5 games in between lmao
Xenogears: "A mysterious religion incites a war fought with giant robots known as Gears"
Xenoblade Chronicles 2: "technically there's a mech I guess but tbh it's in space and you're not in space so all it ever really does is, like, shoot a laser sometimes. the catgirl is welsh."
also extremely funny that they've got this rad surprisingly high-res art deco font, but then scaled it slightly wrong so it's all full of wiggly sampling artifacts
game developers: fucking up text rendering since the invention of text
I was enjoying this game but wow this sewer dungeon is excruciating lmao
I'm playing most of it at like 6x speed in an emulator and it's STILL multiple hours long
Like half the dialogue in this game is mysterious villains going like "ah... so it is 'he' who has arrived" "the time for 'it' will soon be upon us" for like hours at a time with no actual exposition
the first xenoblade was structured like this too lol
you can't just drag "mysterious portent" out for 40+ hours man; by the time you start actually explaining all the bullshit Proper Nouns the villains keep nodding sagely about I won't even remember those scenes
like I'm used to later eras, where devs were pushing texture resolutions and you couldn't fit too many huge images on disc + in VRAM
but if you build the whole game out of 16x16 pixel-art tiles, and only load one room at a time, you can fit like INFINITY textures on a CD-ROM
like at that point it becomes entirely feasible to just construct the whole world out of totally bespoke one-off chunky pixel dioramas
this game does not have nearly enough cute girls in it
there's a bit with an ancient underground lab, with a science-project girl in a tube, and the villains use the heroes to access/capture her
Unsure if Xenoblade 2 intentionally references this or if it's basically JRPG Trope Salad and could just as easily appear in any game lol
interestingly, the Salvagers (sailors who haul up ancient technology from ocean floor) are currently the ONLY thing in this game that's directly referenced in either of the Xenoblades. Apart from some vague thematic similarities they don't seem at all related
I do know the Giant Cross-Shaped Monolith That Creates Universes is present in all of them, but it hasn't even been mentioned in this game yet
AWAKE
JUDGEMENT GUNMORPHING
we regret to inform you that this game is bad now
also why am I doing the world's worst platforming dungeon when the robots can fly it's a whole thing thE ROBOTS CAN FLY IT'S LIKE CENTRAL TO THE PLOT THAT THE ROBOTS C A N F L Y
so there's like a god-killing super robot that everyone is after
the heroes obtain the key to access it
after they unlock it, the villain is like "ha ha! you fell into my trap! you've unlocked the robot for me!"
then the heroes just beat him up with the new robot they just got
this isn't even played as a joke it's just the heroes heroically getting out of a scrape
all of a sudden this game gets REALLY into forcing characters into your party and then going straight into boss battles without letting you change equipment
hope uhhhhh all of your characters are optimally geared at all times because if not you can pretty much softlock
there needs to be like an ESRB for jrpgs that mandates a giant label on the box that says whether the game ever forces you to use specific characters or not
remember when tales of vesperia had a shitty whiny shrieking child in the party and nobody ever willingly used him and then at like hour 60 it made you solo a boss using only this character, who by that point was probably 20 levels below the rest of the party
lmao this rules
it's spent like 60 hours hyping up the evil sky-city technopolis full of military and scientific geniuses ruling the world from the shadows
and then you get there and the whole city's a tacky shopping mall built on top of an amazon warehouse
like there's all this death and chaos that they're inflicting all over the planet and then you actually get to their homeland and it's just tasteless suburbanites who literally live in a mall
extremely unsubtle lmao
I guess even talking about accessibility for 90s jrpgs is sort of fundamentally absurd because these games demonstrably hate even their able-bodied players and refuse to accommodate them either lmao
I like how Citan has spent the entire game casually explaining incredibly top-secret details about the villains' evil plans and how all their machinations work and it took 60 hours for one character to finally go "hey uhh how the fuck do you know all this and who are you exactly"
if you take your dedicated caster character and minmax absolutely everything to buff her magic damage she does ALMOST as much damage as just hitting the enemy with her sword. also magic attacks consume a limited MP resource
honestly MP and magic attacks in general have been a total shitshow in RPGs for basically forever. The 90s ones are all either "magic is totally useless" or "magic completely breaks the game", and then we spent like 10+ years trying to balance magic somehow, and then we gave up
Final Fantasy XII (2006): "Magic hits harder than swords, but burns MP super fast. MP can be recovered mid-combat via a complex system of dice rolls"
Final Fantasy XIII (2009): "Stronger attacks take longer. Some attacks are magic"
Xenoblade Chronicles 2 (2017): "whats magic"
also not to derail the xenogears thread but shoutouts to FFXIII for STILL being the only game to make debuffs both powerful and also fun/interesting to use
I have now reached the part of the 90s PlayStation game where the characters read you the wikipedia articles for various philosophy topics
in this case they're doing the id/ego/super-ego thing but couched in a layer of anime nonsense. I'm now IRL reading the actual wikipedia article on id/ego/super-ego to remember how it's supposed to work
at least kojima has the decency to forgo metaphor and just has a guy call you on the phone like HEY SNAKE HAVE YOU HEARD ABOUT THIS GUY FREUD
notably kojima is *still* doing this as of 2019
meanwhile takahashi has advanced the xeno series to "what if there were two anime girls at the same time"
dungeon filled with incredibly terrible puzzles
pulled up a guide because screw that
guide says "oh by the way, unequip all the gear from one of your characters because you're about to lose them FOR THE REST OF THE GAME"
glad I uhhhhh happened to see that
interesting that the whole Ran Out Of Budget thing didn't just affect cutscenes/story content, but it also introduced "buy the strategy guide OR ELSE" jank at a design level
really makes me curious what Square's playtesting was like in the 90s
you know what this rules actually
im The Xenogears Disc 2 Defender now
JRPGs are too long and have too much pointless combat and dungeon crawling. VNs are good. Just tell me the plot in a giant wall of text and make cutscenes for the big moments. maybe fight a boss sometimes
Context if you're reading this thread and haven't played it: The devs ran out of money. To finish the game, disc 2 is mostly just the characters narrating what was supposed to be the rest of the plot. "We went to a dungeon and discovered [plot thing]. Then we fought a boss" etc
what's really wild is since they went with "just describe the rest of the plot via text" they don't seem to have edited it down at ALL
the narration has just blown past like six entire arcs with their own cities and dungeons and enemies and stuff, and I'm still *early* in disc 2
given that disc 1 alone is 60+ hours, and every town+dungeon arc is like 5-10 hours, if they had somehow obtained enough money to actually make the whole game as originally written, it would've been like.... 200 hours??
like I literally knew families who earnestly believed pokemon was a stealth op by satan and/or The Japanese to convert christian children to, quote, "eastern mysticism"
honestly I super love the 90s anime thing of, like, stripmining catholicism for its (admittedly kickass) aesthetics but then immediately blowing RIGHT PAST the parts most people actually practice and latching onto gnosticism lmao
narrative designer at Square in 1995:
"yall know about judaism right well cHECK THIS SHIT OUT *pastes the entire text of wikipedia's Kabbalah article into the office slack*
there are some super late-game items that claim to increase crit rates
according to the internet, they do nothing, because the combat system does not have crits
"what if we did the star wars in-medias-res thing but instead of putting it at the beginning we wait till they've played an entire 80+ hour videogame and then just drop END OF PART V on them"
magnificent
Will prob dump more thoughts later but: Xenogears is good!
Bizarrely I think it actually gets BETTER once it stops trying to be a videogame and turns into a VN with occasional boss fights lol. The actual videogame part is generally unpleasant to play but the story is very cool
Additional Xenothoughts
having now completed the game and seen the plot twists revealed, the dialogue in this cutscene is still.... pretty much totally unintelligible lmao
huge swaths of dialogue in the first half the game are like this, where the subject of the sentence is totally unclear. Like they're either talking TO or ABOUT some other character, but the implied subject changes with every line
the second disc being mostly a narrated infodump, punctuated by properly "scripted" cutscenes for the more emotional bits, is honestly a vast improvement
Speaking of things from the first disc that don't make sense: man what the hell was Citan's whole deal???
He's initially this sort of Gandalf-like figure, in that he knows way too much about the world and is clearly sort of guiding everyone without ever really explaining the true reasons
also he has a wife and daughter who he just like leaves and basically never mentions again?
he's like manipulating everything from behind the scenes and then betrays everyone and then is like "Oh actually the guy who ordered me to betray you all is actually maybe not evil sort of so actually I'm still a good guy" and everyone's like oh okay we're cool then
???
like you EVENTUALLY get an explanation of, like, what his goals are and why he takes certain actions, but you never get ANY sense of his own personal motivations or what he thinks of the other party members or why he leaves his family to go help them kill god
just an utterly baffling character; deeply central to the story but never illuminated by it
one very funny aspect of the plot is they use the "ancient lost civilization with incredibly advanced technology" plot device no less than four consecutive times
they just keep revealing older and even more advanced dead civilizations one after the other lmao
also... this lmao
(xenogears spoilers for like... the biggest revelation in the game lol)
(if you've somehow read this thread and still care about that)
Fei, it is honestly 'not that strange' that a computer 'made a lady in the image of your mother,' and that you went on to 'repeatedly become romantically involved' with 'that lady' over 'multiple incarnations' for 'a period of ten thousand years.' This is all 'fine and normal.'
game has kind of an Uncomfortable obsession with the concept of Motherhood, but tbh I mostly give that a pass because the entire premise is "what if freud was gnostic", so... kinda comes with the territory lol
Sigmund Freud, famous for his incredibly normal opinions about mothers,
Also! Characters have sex! And not in a remotely voyeuristic sense, just like, yeah these are adults with complex and meaningful relationships! It's not Weird about it!
how come we had this in 1998 but we just stopped putting actual romances in plot-centric games after like FFX