hey Computer Graphics Twitter: anyone know a good trick for using reprojection/accumulation to do big screenspace blurs? Every technique I know about only works for TAA, which solves a different problem
This is a record of a twitter thread, originally posted in 2022
hey Computer Graphics Twitter: anyone know a good trick for using reprojection/accumulation to do big screenspace blurs? Every technique I know about only works for TAA, which solves a different problem
None of the usual tricks work here
Depth rejection won't work bc we WANT to blur across discontinuities
Neighborhood clamping won't work bc the "neighborhood" needs to come from the BLURRED image, which doesn't exist yet
The image is blurred but the depth/motion buffers aren't
I'm definitely not the first person to try this, but it's very hard to search for papers/prior work
all the good solutions are probably locked up in some black-box vendor-specific denoising libraries huh