the Twarchive

This is a record of a twitter thread, originally posted in 2016

Thew
@AmazingThew

Alright calling the storm level done for the foreseeable future

Jump through cloud cover!

Thew
@AmazingThew

If you played any of the builds that I've taken to shows, it doesn't look DRAMATICALLY different but a lot of tweaks made it more playable

Thew
@AmazingThew

Light on the horizon gives visual anchor for the camera movement, and the clouds themselves are much smoother so the enemies stand out more

Thew
@AmazingThew

Also there's a foreground cloud layer now so you actually go THROUGH the clouds instead of the player always drawing on top of them

Thew
@AmazingThew

ALSO completely reworked the code for the cloud layer. Now uses 10 quads instead of 120+a fullscreen background. Saved 200+ draw calls lol

Thew
@AmazingThew

Basically my point is gamedev takes forever