prototyping some new enemies for Aerobat
no graphics yet but vast amounts of 𝒕𝒓𝒊𝒈𝒐𝒏𝒐𝒎𝒆𝒕𝒓𝒚
This is a record of a twitter thread, originally posted in 2019
prototyping some new enemies for Aerobat
no graphics yet but vast amounts of 𝒕𝒓𝒊𝒈𝒐𝒏𝒐𝒎𝒆𝒕𝒓𝒚
it's essentially a laser trap; the blue lines are supposed to be fatal. The whole ring of enemies moves as a unit to slowly chase the player's position, and then surround them with beams that track much more tightly
result is a "squishy" mesh that forces slow/careful movement