Welp going to bed so this is as far as this weekend experiment is gonna get for now
Rough janky raymarching of rough janky heightfield with weird camera projection:
This is a record of a twitter thread, originally posted in 2018
WebGL bc of the whole "if it doesn't run in a browser it may as well not exist" thing
unfortunately this means I spent 90% of the weekend screwing with javascript screwiness instead of actually writing shaders lol