realized I never posted the finished version of the URP skin rendering tech I was working on
here's the end result:
This is a record of a twitter thread, originally posted in 2022
realized I never posted the finished version of the URP skin rendering tech I was working on
here's the end result:
also credits: this was for my Actual Job at @LevelEx , not a solo hobby thing. Alex Gilbert (who AFAIK is not on twitter) also did a bunch of work on this, particularly with dissecting URP's lighting functions to split diffuse illuminance apart from speculars (a colossal pain)