This is one of the coolest rendering bugs I've created in a while
This is a record of a twitter thread, originally posted in 2022
This is one of the coolest rendering bugs I've created in a while
Combination of weird mesh normals + speculars going into the wrong buffers. Custom skin rendering tech goes wild trying to calculate scattering from bad inputs
almost looks more like a cheesy after effects plugin than something getting rendered in realtime lol