Shader goop for @LevelExGameDev
This is a record of a twitter thread, originally posted in 2018
Shader goop for @LevelExGameDev
This is just two samples of a single static texture, plus a whole lot of UV/intensity modulation
Still got a bit of that telltale concentric-marble-rings artifact that always plagues UV-warping effects but I'm p happy with it for the cost of two samples
Shadered harder
(this is no longer particularly efficient or useful for its intended purpose but it Looks Cool)