the Twarchive

This is a record of a twitter thread, originally posted in 2018

Thew
@AmazingThew

Weekend experiment: foggy landscapes by rendering out slices of noise to a bunch of textures and then just stacking them all up

Thew
@AmazingThew

Mirror slices along x axis: instant lakes

Thew
@AmazingThew

also before anyone asks, yes, this can be trivially modified to generate The Album Cover

Thew
@AmazingThew

gradients: promising

Thew
@AmazingThew

Idea: use ddx on slice height to get 1D slope value, use that as lookup into a gradient to approximate shading

Result is... weird? Kills most of the softness that made it look nice before. Prob worth experimenting further

Thew
@AmazingThew

Dropping noise detail: Shading gets much nicer, but all the mountain shapes are boring now and it looks very... computery

Alternatively: 8 octaves with 200 slices achieves FULL BRYCE 3D

Thew
@AmazingThew

Tried warping the slope gradients and headed towards some kind of 2D texturing aesthetic and okay this is DEFINITELY going places

#generative