Weekend experiment: foggy landscapes by rendering out slices of noise to a bunch of textures and then just stacking them all up
This is a record of a twitter thread, originally posted in 2018
Weekend experiment: foggy landscapes by rendering out slices of noise to a bunch of textures and then just stacking them all up
Mirror slices along x axis: instant lakes
also before anyone asks, yes, this can be trivially modified to generate The Album Cover
gradients: promising
Idea: use ddx on slice height to get 1D slope value, use that as lookup into a gradient to approximate shading
Result is... weird? Kills most of the softness that made it look nice before. Prob worth experimenting further
Tried warping the slope gradients and headed towards some kind of 2D texturing aesthetic and okay this is DEFINITELY going places
#generative