Update: Found a surprisingly effective hack based on the "use local gradient to look up environment SH lighting" approach
This is a record of a twitter thread, originally posted in 2020
Update: Found a surprisingly effective hack based on the "use local gradient to look up environment SH lighting" approach
In this case I'm not even "properly" blurring the gradient, just doing finite-difference with a hilariously huge distance
here's varying the sample radius between 1 voxel and 30
the result is never Correct but it looks increasingly Good as it gets softer